Augmented Reality Learning Objects: A Sociocultural Perspective on Behavioral Economics Paradigm Shift

Potential Abstract:
This study explores the integration of augmented reality learning objects within the context of behavioral economics from a sociocultural perspective, aiming to understand the implications of this paradigm shift in education. Augmented reality technology offers a unique opportunity to enhance learning experiences by providing interactive and immersive environments that bridge the gap between theoretical concepts and real-world applications. By incorporating principles from behavioral economics, such as nudges and choice architecture, into the design of augmented reality learning objects, educators can create environments that encourage desired learning behaviors and cognitive processes. This research examines how sociocultural factors, including social interactions, cultural norms, and collective learning experiences, influence the effectiveness of augmented reality learning objects within a behavioral economics framework. Through a mixed-methods approach, including quantitative analyses of student engagement and qualitative assessments of learning outcomes, this study seeks to provide insights into the potential of augmented reality technology to transform traditional educational practices and promote deeper understanding and retention of complex concepts. By exploring the intersection of technology, economics, and sociocultural influences on learning, this research contributes to the ongoing discourse on innovative approaches to education and the role of technology in shaping the future of learning environments.

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