Potential Abstract:
This research article explores the potential of integrating constructivist androgogies, open educational practices, and augmented reality in the commons to enhance learning experiences. The rapid advancement of technology and the increasing availability of digital resources have revolutionized educational practices. However, the challenge lies in leveraging these tools effectively to create meaningful and engaging learning experiences. This study aims to address this challenge by examining how constructivist androgogies, open educational practices, and augmented reality can be integrated in educational settings.
Constructivist androgogies emphasize learner-centered approaches and the active participation of learners in the learning process. By shifting the focus from the teacher as the sole source of knowledge to facilitating learners’ construction of knowledge, constructivist androgogies promote a deeper understanding and long-term retention of concepts. Open educational practices encourage the sharing of educational resources and foster collaboration and knowledge creation. Augmented reality, on the other hand, enables the integration of virtual and real-world elements, providing opportunities for interactive and immersive learning experiences.
The research will be conducted in diverse educational settings, including K-12 schools, higher education institutions, and informal learning environments. Using a mixed-methods approach, the study will gather both qualitative and quantitative data to evaluate the impact of integrating constructivist androgogies, open educational practices, and augmented reality on student engagement, learning outcomes, and knowledge retention. The study will also explore various factors that may influence the successful implementation of these practices, such as teacher pedagogical beliefs, technological infrastructure, and student readiness.
The findings of this research will contribute to the understanding of how constructivist androgogies, open educational practices, and augmented reality can be effectively integrated in educational settings. The implications of this study extend beyond the theoretical framework and have practical applications for educators, instructional designers, and policymakers. By leveraging these innovative practices, educators can create more interactive and immersive learning experiences, fostering student engagement, and promoting deep understanding and knowledge creation in the commons.
Potential References:
- Augmented reality in education and educational games-implementation and evaluation: a focused literature review
- Role-games, computer simulations, robots and augmented reality as new learning technologies: a guide for teachers, educators and trainers
- Towards a theoretical mobile heutagogy framework
- Development of printed media with augmented reality technology for the farmers in rural areas Nakhon Nayok Provinces, Thailand
- A multiple-case study on the impact of teacher professional development for online teaching on face-to-face classroom teaching practices