Potential Abstract:
This research article investigates the potential of a virtual reality (VR) approach combined with virtual currency (VC) to address and mitigate the issue of racism in educational contexts. By leveraging the immersive and interactive nature of VR, this study aims to explore how a VR-based intervention can impact scoring practices and contribute to the reduction of racial biases in educational settings. The incorporation of VC within the VR environment allows for the implementation of a novel incentive system, providing learners with opportunities to earn, exchange, and spend virtual currency to enhance their learning experiences.
Using a mixed-methods approach, this study will engage a diverse group of participants from various educational backgrounds to examine the effects of the VR approach on three main dimensions: scoring practices, empathy development, and racial bias reduction. The VR environment will simulate realistic educational scenarios, allowing participants to assume different roles and engage in interactive activities that challenge their implicit biases and enhance their understanding of diverse perspectives.
The research will employ both quantitative and qualitative data collection methods. Pre- and post-intervention surveys will be conducted to assess participants’ attitudes towards scoring practices and racial biases. Additionally, qualitative interviews and focus groups will provide in-depth insights into participants’ experiences and perceptions of the VR intervention. Data analysis will involve descriptive statistics, thematic analysis, and triangulation of findings to ensure robustness.
This study is expected to contribute to the field of education by addressing the ongoing challenges associated with racism in educational settings. By utilizing VR and VC, this research seeks to provide educators and policymakers with innovative approaches to foster inclusive and equitable learning environments. Furthermore, the findings will inform the development of evidence-based practices that promote empathy, cultural understanding, and fair assessment practices in education.
Potential References:
- Evidence of racial bias using immersive virtual reality: Analysis of head and hand motions during shooting decisions
- Feeling good about feeling bad: Virtuous virtual reality and the automation of racial empathy
- The impact of virtual reality on implicit racial bias and mock legal decisions
- Perspective Matters: A Systematic Review of Immersive Virtual Reality to Reduce Racial Prejudice
- Perspective-Taking in Virtual Reality and reduction of biases against minorities